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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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ma_note_read.3do
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Text File
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1998-04-20
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7KB
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258 lines
# MODEL 'ma_note_read.3do' created from 'L:\grimtech\anim\p01_01a\p01_01a_tech\SCENES\ma_note_read.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: dflt.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.380444
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME note_null
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME cube518
RADIUS 0.032821
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: 0.015047 -0.003369 -0.025406 0.000000
1: -0.014280 -0.003369 -0.025981 0.000000
2: 0.014181 -0.002778 0.025981 0.000000
3: -0.015047 0.003369 0.020412 0.000000
4: 0.014336 -0.002712 0.010881 0.000000
5: -0.015013 -0.002712 0.011410 0.000000
6: 0.014735 -0.003082 -0.009524 0.000000
7: -0.014604 -0.003079 -0.009459 0.000000
TEXTURE VERTICES 1
0: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.888472 -0.008603 -0.458850
1: 0.888472 -0.008603 -0.458850
2: 0.888472 -0.008603 -0.458850
3: 0.888472 -0.008603 -0.458850
4: -0.000071 -0.999977 0.006846
5: -0.000071 -0.999977 0.006846
6: -0.000063 -0.999841 0.017839
7: -0.000063 -0.999841 0.017839
FACES 3
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 3 3 0 0.0000 4 7, 0 1, 0 0, 0 6, 0
1: 0 0x0000 3 3 0 0.0000 4 4, 0 2, 0 3, 0 5, 0
2: 0 0x0000 3 3 0 0.0000 4 6, 0 4, 0 5, 0 7, 0
FACE NORMALS
# num: x: y: z:
0: -0.000063 -0.999846 0.017548
1: -0.000080 -0.999990 -0.004438
2: -0.000062 -0.999836 0.018129
# Mesh definition
MESH 2
NAME cube517
RADIUS 0.032150
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: 0.016604 -0.001944 -0.022929 0.000000
1: -0.016746 -0.004793 -0.023470 0.000000
2: 0.016746 0.004793 0.023470 0.000000
3: -0.016604 0.001944 0.022929 0.000000
4: 0.016604 -0.001287 0.014062 0.000000
5: -0.016746 -0.004136 0.014861 0.000000
6: 0.016604 -0.001628 -0.005118 0.000000
7: -0.016746 -0.004497 -0.006191 0.000000
TEXTURE VERTICES 1
0: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.871186 0.065842 -0.486519
1: 0.871186 0.065842 -0.486519
2: 0.871186 0.065842 -0.486519
3: 0.871186 0.065842 -0.486519
4: 0.088002 -0.953119 0.289518
5: 0.088002 -0.953119 0.289518
6: 0.871186 0.065842 -0.486519
7: 0.871186 0.065842 -0.486519
FACES 2
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 3 3 0 0.0000 6 7, 0 1, 0 0, 0 6, 0 4, 0 5, 0
1: 0 0x0000 3 3 0 0.0000 4 4, 0 2, 0 3, 0 5, 0
FACE NORMALS
# num: x: y: z:
0: 0.084830 -0.996249 0.017066
1: 0.084477 -0.837455 0.539937
# Mesh definition
MESH 3
NAME cube516
RADIUS 0.032140
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: 0.016345 -0.002499 -0.021207 0.000000
1: -0.016345 -0.005674 -0.023545 0.000000
2: 0.015323 0.005040 0.023546 0.000000
3: -0.016204 0.005674 0.019781 0.000000
4: 0.015181 -0.001040 0.014751 0.000000
5: -0.016345 -0.005017 0.013872 0.000000
6: 0.016345 -0.002234 -0.006063 0.000000
7: -0.016345 -0.005426 -0.009398 0.000000
TEXTURE VERTICES 1
0: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.927919 0.082604 -0.363515
1: 0.927919 0.082604 -0.363515
2: 0.927919 0.082604 -0.363515
3: 0.927919 0.082604 -0.363515
4: 0.092546 -0.940984 0.325552
5: 0.092546 -0.940984 0.325552
6: 0.093088 -0.994863 0.039779
7: 0.093088 -0.994863 0.039779
FACES 3
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 3 3 0 0.0000 4 7, 0 1, 0 0, 0 6, 0
1: 0 0x0000 3 3 0 0.0000 4 4, 0 2, 0 3, 0 5, 0
2: 0 0x0000 3 3 0 0.0000 4 6, 0 4, 0 5, 0 7, 0
FACE NORMALS
# num: x: y: z:
0: 0.095407 -0.995285 0.017448
1: 0.087688 -0.820072 0.565502
2: 0.090721 -0.993939 0.062091
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 3 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 note_null
1: 0x0000 0x00001 1 0 -1 2 0 -0.028283 0.096583 0.314683 -15.869764 -180.000015 -59.624065 -0.008196 -0.001754 -0.003239 cube518
2: 0x0000 0x00001 2 0 -1 3 0 -0.014650 0.102927 0.292333 -14.626488 179.287277 -60.935482 -0.008642 -0.000330 -0.005832 cube517
3: 0x0000 0x00001 3 0 -1 -1 0 -0.000965 0.108922 0.268665 20.240286 160.003983 -59.939671 -0.010744 0.000551 -0.005757 cube516